Is it Time Already?
32 Point buy in
All standard and non standard races from pathfinder and bestiary allowed.
ECL of 18
530,000gp for equipment ( Crafting is allowed but you must provide a breakdown of how and how much)
Roll your own HD, I trust you.
Anything 3.0/3.5 pathfinder core, Bestiary and APG is allowed. (this may require some converting and of course DM approval)
No Evil Characters, I’m looking for Adventurers who have been settled for a while but will gladly go on an adventure to cure their wanderlust.
Feel free to add land owned and titles into your back stories.
As usual Fully written back stories will benefit from some extra XP.
Epic rules will follow Pathfinder standard with some modifications:
Advancing Beyond 20th Level (This is mostly for spellcasters)
Hit dice, base attack bonuses, and saving throws continue to increase at the same rate beyond 20th level, as appropriate for the class in question. Note that no character can have more than 4 attacks based on its base attack bonus. Note also that, before long, the difference between good saving throws and poor saving throws becomes awkwardly large—the further you get from 20th level, the more noticeable this difference grows, and for high-level characters, bolstering their poor saving throws should become increasingly important. Class abilities that have a set, increasing rate, such as a barbarian’s damage reduction, a fighter’s bonus feats and weapon training, a paladin’s smite evil, or a rogue’s sneak attack continue to progress at the appropriate rate.
A spellcaster’s caster level continues to increase by one for each level beyond 20th level. Every odd-numbered level, a spellcaster gains access to a new level of spell one above his previous maximum level, gaining one spell slot in that new level. These spell slots can be used to prepare or cast spells adjusted by metamagic feats or any known spell of lower levels. Every even-numbered level, a spellcaster gains additional spell slots equal to the highest level spell he can currently cast. He can split these new slots any way he wants among the slots he currently has access to.
For example, a 21st-level wizard gains a single 10th-level spell slot, in which he can prepare any spell of level 1st through 9th, or in which he can prepare a metamagic spell that results in an effective spell level of 10 (such as extended summon monster IX, or quickened disintegrate). At 22nd level he gains 10 spell-levels’ worth of new spell slots, and can gain 10 1st-level spells per day, two 5th-level spells per day, one 7th-level and one 3rd-level spell per day, or one more 10th-level spell per day. At 23rd level, he gains a single 11th-level spell slot, and so on.
Spellcasters who have a limited number of spells known (such as bards and sorcerers) can opt out of the benefits they gain (either a new level of spells or a number of spell slots) for that level and in exchange learn two more spells of any level they can currently cast.
This Applies to Limited spell casters including(but is not limited): Paladin, Ranger, Inquisitor, Summoner, Alchemist, Bard.
Most Epic Feats in the Epic Level Handbook will be available upon reaching 21st level.
Upon Reaching 21st level Spellcasters are able to apply their main spellcasting stat to Spellcraft checks in regards to Epic spells.